Coriolis Effect illustration

Coriolis Effect

The Coriolis force confuses everyone because it is not a push — it is an artifact of watching from a rotating platform. This simulator shows the same force-free ball twice, side by side: in the inertial frame it rolls dead straight across a spinning disk, while in the co-rotating frame the identical motion bends into a curve. Set the rotation rate (positive for the northern hemisphere, negative for the southern), the launch speed and direction, and overlay the Coriolis and centrifugal pseudo-force arrows to see the “force” that exists only in the rotating view. Scenario presets tell the classic stories: artillery corrections, why cyclones spin opposite ways in the two hemispheres, and why your draining sink does not care about any of this.

Runs 100% in your browser — simulations are computed locally on your device.

Notes

  • In the rotating frame the apparent acceleration is −2Ω×v (Coriolis) plus Ω²r (centrifugal). Both vanish the moment you describe the motion from the inertial frame — hence “pseudo-forces.”
  • The deflection is always at right angles to the velocity: rightward when the platform turns counterclockwise (northern hemisphere), leftward when it turns clockwise (southern).
  • Scale is everything: cyclones curve because air travels for days across hundreds of kilometres, while water spends seconds in a sink where the Coriolis acceleration is roughly a ten-millionth of gravity — the toilet-swirl legend does not survive the arithmetic.
  • The ball here slides friction-free on a flat disk; real geophysical flows add pressure gradients and friction, but the deflection mechanism is exactly the one on screen.
  • Runs 100% in your browser — simulations are computed locally on your device.